A. Frequently Asked Questions
B. Changelog
C. Thanks
D. Legal Stuff
0. Introduction
ePSXe for Android is a port of ePSXe for Android smartphones.
1. What's New?
ePSXe v2.0.7, released on 09.27.2016
- Changes required to complain with Google policies
2. What do you need to run ePSXe?
2.1 Requirements.
Minimum system requirements:
Android 2.2 Froyo
ARMv7 or X86
800Mhz
256 MB of RAM
Multi touch screen support or hw keys or external gamepad
Recommended system configuration:
Android 2.3 Gingerbread or 4.0/4.1/4.2
ARMv7 with Neon or X86!!
+1200Mhz dual core
Fast GPU card with good OpenGL support
512 MB of RAM
Fast and big sdcard
Multi touch screen support or hw keys or external gamepad
2.2. How to setup.
- How to run
If you have problems using the emulator, please contact us through email at epsxeandroid@gmail.com. Please do not use the Google Play comments to request help, because the posts are anonymous, and we can not help you.
Disclaimer: Sony Playstation is a registered trademark of Sony. You may only be in possession of the copyrighted BIOS or PSX games if you are legally entitled to do so. Neither the ePSXe Team software nor its authors are affiliated with Sony, other companies or any webpage other than epsxe.com.
3. Usage
3.1 Which files are necessary to run ePSXe?
- ePSXe android Application
- a psx bios (scph1001.bin and scph7502.bin have been tested and proved to work)
- psx games (provided by the user)
3.2 Controlling the emulator
ePSXe for Android supports multi-touch devices, hardware keyboard and gamepads. It supports 2 players. It is in digital mode by default (you can choose analog in preferences setion).
3.3. GUI options.
On startup, you can see ePSXe's menus which include the following
options:
3.3.1. Run Game
Run a game in ISO format.
3.3.2. Run Bios
Run the PSX Bios. You can use the memcard editor included in it.
3.3.3. Multiplayer
Multiplayer on local net. You can select Player1 (Server) or Player 2 (Client). (see 3.15. Multiplayer)
3.3.4. Preferences.
(see 3.5. Configure the Emulator Preferences)
3.3.5. Help.
(*) User Guide: This page.
(*) Email to support team. Send an email to the support team.
(*) Email your preferences. Send an email to the support team with your preferences attached.
(*) About : Credits.
3.4. On game options.
During gameplay, you can access to new options with the menu button:
3.4.1. More options
3.4.1.1. Changedisc
Some games could require to changedisc on gameplay. Use this option to change
the previous/next disc.
3.4.1.2. Reset Game
Reset the game
3.4.1.3-5. Video/Audio/Input Settings
Change some settings during the game (the values changed from here are not saved)
3.4.1.6. Cheats Settings
Enable/Disable cheat, add/edit cheats and load cheat from file.
3.4.1.7. Game Profile
Used to save the current settings in the current game. So the next time the game will use the same settings.
Save the state to the slot selected
3.4.2. Loadstate
Load the state of the slot selected
3.4.3. Savestate
Save the state to the slot selected
3.4.4. Cheatcodes
In this option, you can enable/disable cheat codes for the game which you
are playing. See 3.9 below.
If you do not have cheat codes for this game, you will see a download button to
get cheatcodes file from our server.
3.4.5. Toggleframelimit
You can enable/disable the framelimit, so you can pass some part of the game
faster.
3.4.6. Toogle GLConfig
In this option, you can enable/disable the opengl settings tools to change
options on the fly. See 3.10 below.
3.4.6. Split Mode Options
You must choose 2 players in input preferences, and then there are 3 split modes
available:
- SplitVert: Used in games which do not have split screen (Tekken3, Soul Blade ...)
- SplitHorz1: Used in games which have split horizontal screen (Gran Turismo 2...)
- SplitHorz2: The same as SplitHorz1, but with the pads swapped
3.5. Emulator Preferences.
Basically you need to configure the bios, input, cpu and
sound options.
3.5.1. Configuring the bios.
Bios file. In the combo file selector, you can see the files
which are on sdcard, select the BIOS you want to use. During testing we found
that the scph1001.bin and scph7502.bin BIOS are compatible, but the scph1000.bin
won't work. Please remember you may only be in possession of the copyrighted BIOS
when you're legally entitled.
Simulated/HLE Bios: From 1.9.21 ePSXe include a HLE bios, if you enable this option you
do not need to use a bios to play (Compatibility is limited).
3.5.2. Configuring the cpu.
Cpu frame skip. It will speed up the emulator, but the video frame rate will
be lower. It uses a experimental mode, which has been tested only in some games. You
can choose "disabled", "enabled", or "enabled only in high resolution games".
Show FPS. If you want to see the number of frame per second on gameplay, enable
this option.
Set Custom FPS. If you want to select the frames per second. You will get sound glitches.
MME Enable. Enable/Disable/Force multimedia extension. With MME enabled it should be
faster, but could be less accurate in some cases. Don't force in devices without neon
support, or it will crash!
Gte Precission. 32/64 Bits. It will be very accurate in 64bits and faster in 32 bits
3.5.3. Configuring the screen.
Screen orientation. You can choose landscape, portrait, or reverse landscape
screen orientation.
Screen ratio. You can choose stretch, 4:3 ratio or widescreen (Widescreen is a internal
hack and it could be wrong in some games).
Screen color depth. You can choose 16 or 32 bits. With 32 bits you will get better
mdec colors.
Top/bottoms black bands. You can remove the top/bottom black bands in the games,
getting more bigger image, but it can break some games (like Alundra 2).
VR Modes. Used to play the emulator with a cardboard. Not enable this modes when not
using a cardboard or the screen will be drawn 2 times.
3.5.4. Configuring the video.
Video Renderer. You can select Hardware, Hardware + shaders, Software renderer or
OpenGL Plugin. In general you should choose the Hardware renderer (faster and
smoother graphics). Use the software renderer only in old devices (for example
with GPU Adreno 200). From the version 1.8.0, you can use a external OpenGL Plugin,
which gets HI-RES graphics, but in general worse performance and glitches
(see GPU Plugin below 3.10).
Internal Resolution. You can choose x1/x2. x1 is accurate, x2 will increase resolution
x2, it is smother, but it requires a very powerful CPU and it can create artifacts mainly
in 2D games.
Video Filtering. You can enable/disable the filtering in the hw/plugin opengl renderer.
Filter for 2D games. You can enable filters for 2D games (2xsai and xbrz), but it is
not compatible with increasing internal resolution x2/x4 and it is just for 2D games.
HW/Soft Threading Mode. There are 2 modes, no-threading the most accurated, and
2-thread faster in dual/quad core low end devices.
Overscan top/Bottom. It emulates the overscan in old TVs. You can select the number
of lines.
Brightness Profile. The brightness can be increased using this resolution, interesting
in dark games.
GPU Shader. From the version 2.0 shaders are supported. You can select the shader in this
section. Warning: it requires a very fast phone.
GPU Plugin. If you want to use external OpenGL Plugin, you have to download the
plugin from http://www.epsxe.com/files/libopenglpluginv12.so (for arm) or
http://www.epsxe.com/files/libopenglpluginv12_intel.so (for intel atom), copy in your
sdcard and choose it with this option. If you do not have this file, it falls down
to the Hardware renderer. More info below.
Plugin Reduce Internal Resolution. You can reduce the internal resolution from the
GPU plugin. (Interesing in devices as Ouya).
Plugin Texture Mode. It will use a different texture size, required to speed up
the opengl plugin in Adreno 3XX cards.
Plugin Threading Mode. You can choose "none", 2-threads, 2-threads+effects,
2-threads+most effects. If you have a fast phone with 2 or 4 cores, you can enable
the 2-threads mode to speed up or add extra effects as final fantasy series swirls.
Common options:
Plugin Subpixel precision. Less shaking and better polygon precision, but a fast
cpu is required.
PSX dithering. Enable/Disable the PSX dithering pattern.
Scanlines. Enable/Disable the scanlines and select thickness and transparency leve.
3.5.5. Configuring the sound.
Sound quality. In ePSXe, you can enable or disable the audio ouput. Disabling
the audio will speed up emulation but some games could stop working. High quality
have more sounds effects (interpolation and reverb), but more cpu is required.
Sound latency. You can use the normal latency mode, avaliable from the first
version, the low latency mode (experimental - frecuency is adjusted to
emulation speed, but you need 100% fps to get good sound), or the new low latency
mode 2, which doesn't adjust the frecuency.
3.5.6. Configuring the input
Numbers of players. ePSXe supports 1/2 Players mode, 1 a fun 2 players mode for tablets (using split screen mode), and 4 players support (in games supported multitap).
Player 1-4 settings
Additional settings for each player including the pad type, draw mode vibration
settings and hardware button mapping.
PSX Pad Type. Choose the kind of emulated PAD (Digital or Dual Shock).
Androd GamePad Type. Define the kind of gamepad you are configuring: none, Touchscreen, Xbox, Playstation 3, Logitech, Nvidia, Ipega ...
Select gamepad. It scans the system for gamepads, and you have to choose the yours. If you have a xperia play to have to choose xperiaplay here.
Enable vibration. If vibration is supported in your android, it will enable vibration in the gamepad or touchscreen.
Controller map buttons: allows you to assign a hardware button to each of the virtual
controller buttons. This can also be used with gamepads.
Controller map axis: allow you to assign axis from native joysticks on Android 3.1+.
Gamepad Test Axis: option to see the axis values and help you to config.
Accelerometer: usage the accelerometer to emulate dpad/right analog.
TouchScreen Settings
Dynamic DPAD/LStick. Enable/Disable dynamic DPAD. It supports move the characters using a dynamic pad with swipes on the left part of the screen.
Dynamic Action Buttons. Enable/Disable dynamic Action Buttons. The action buttons (X,O,Square and Triangle) are replaced by swipes on the right part of the screen.
Pad Skin Lanscape/Portrait. ePSXe includes 3 kind of pads on landscape or no on-screen pad for
use with hardware buttons. Choose None if you do not want to see the gamepad on screen
(for example if you are using a external gamepad).
Hide/Show pad skin. Enable/Disable pad skin - to play with a external gamepa
Transparency on skins. You can enable how much the transparency is done to the pad skin.
Gamepad Skint Editor Landscape/Portrait. Edit your touchscreen PAD (move/resize and enable/disable buttons). (Use SWAP MODE to edit the Analog pad - add/remove analog axis)
Vibration on touchscreen buttons. Choose this option to get a vibration when you press a virtual key.
Custom Pad Skin. You can create and use your own pad skin. Choose your png file with this option
Input methods
Input methods allow you to configure and change android input methods to enable
and/or config external pads or hardware buttons to play.
Extra buttons
Config options hw buttons: allow you to config some emulator options like the save/load
states, and framelimit to hardware buttons
Config virtual options buttons: you can add until 6 extra buttons with savestate/loadstate functions, framelimit, combo action buttons and sticky buttons
3.5.7. Memcards
Memcard1 File Mode. Choose mode: 2 memcards shared by all of games or 2 memcards by game.
Memcard1 File. Choose file to be used in the first memcard.
Memcard2 File. Choose file to be used in the second memcard.
Enable/Disable memcards. Enable/Disable memcards - required on Lifeforce game.
Memcards/Savestates to Dropbox. Open a gamelist to upload/download files to dropbox
3.5.8. Misc preferences
Game browser mode. Select gamelist/game defailts or browser files. Use it when crashing on scanning for games
Autosave on exit. Enable to autosave on exit, and show a load dialog at re-start the game.
Show PSX logo. Show the PSX log during the start.
UI Language. Select english or default UI language.
Menu Mode. Select the type of menu engine (dialog or menu)
3.5.9. Debug preferences
CPU Interpreter. Enable/disable CPU interpreter. A lot of slower but very accurate.
DMA Chaincore. Enable/disable DMA chain core. In order to debug graphics problems.
3.6. Memory cards support.
ePSXe also comes with memory card support. The virtual cards are saved
as 2 files in your \memcards directory. The first one is named epsxe000.mcr
and the second one epsxe001.mcr. Each file has a size of 128 KB (which is
PSX standard), and the format is simply a dump of real memory cards.
ePSXe doesn't come with a memory card editor, or card selector for Android,
but you can easily change the memcards manually by moving files in your sdcard.
ePSXe also has support for different memory card
file supports, like Dexdrive (.gme), PSEmu Pro (.mc) and several others.
3.7. Savestates.
ePSXe supports savestates. They are files that
contain the state of the emulator when the key was hit, so you
can restore the emulation later in that same exact point.
Menu-Savestate = Save the state to the slot selected
(MAX = 5 slots)
Menu-Loadstate = Load the state of the slot selected
ePSXe 1.2.0, 1.4.0 supports savestates version 0.
ePSXe 1.5.0 supports savestates version 0 and 1.
ePSXe 1.6.0 supports savestates version 0, 1 and 2.
ePSXe 1.7.0 supports savestates version 0, 1, 2 and 3.
ePSXe >=1.8.0 supports savestates version 0, 1, 2 and 3.
Of course you can use savestates from PC on Android version, and vice versa.
3.8. SBI files.
Now you can use SBI files for subchannel reading (required in some PAL games).
1) Get the SBI for your game in:
http://psxdatacenter.com/sbifiles.html or http://redump.org
2) Copy your subchannel file in the same folder as your iso, with the same name,
and using the ".sbi" extension. Somes examples:
1) "ff9.cue" then "ff9.sbi"
2) "spyro3.bin" then "spyro3.sbi",
3) "ff8.bin.ecm" then "ff8.bin.sbi"
3.9. Cheat Codes.
ePSXe supports GameShark cheat codes. You can download the cheat codes from
our server with the Download button on cheatcode option during gameplay or
create your own file.
In the second case, you can load cheat codes in the
emulator creating a file called "sdcard/epsxe/cheats/SXXX_XXX.XX.txt
(where SXXXX_XXX.XX is the PS-EXE name of the game, which you can see in
exit option, or in the cheat code option during gameplay) in your sdcard.
For example in Final Fantay 8 US-NTSC the file name is:
"epsxe/cheats/SLUS_008.92.txt".
ePSXe supports 256 codes per file. The file format is:
#description of cheat code 1
XXXXXXXX YYYY
ZZZZZZZZ AAAA
#descripion of cheat code 2
NNNNNNNN MMMM
For example for Final Fantasy 8 US-NTSC, it could be:
#Zell level 20
800778a4 4a38
Currently, only 80XXXXXX, 30XXXXXX, 50XXXXXX, 1F800XXX, D0XXXXXX, D1XXXXXX,
D2XXXXXX, D3XXXXXX, E0XXXXXX, E1XXXXXX, E2XXXXXX, E3XXXXXX gameshark codes
are supported, the rest will be ignored.
You can find GameShark codes in a lot of webpages in internet, like:
http://psxdatacenter.com
http://www.gamegenie.com/cheats/gameshark/ps1/index.html
After that, re-load your game, and you will be able to enable/disable the
gameshark codes from the menu "cheat codes" on gameplay (disabled by default).
3.10. OpenGL Plugin support.
Starting in version 1.8.0 ePSXe supports HD graphics using the OpenGL
plugin Peopsxgl. Because this plugin is GPL licensed, it is not distributed
with the emulator APK, and you have to download it yourself in
(other opengl plugin versions are not compatible with ePSXe):
http://www.epsxe.com/files/libopenglplugin.so (for Arm)
http://www.epsxe.com/files/libopenglplugin_intel.so (for Intel Atom)
Copy it in your sdcard, and choose it in preferences+GPUPlugin,
and choose preferences+VideoRender+OpenGLPlugin.
OpenGL Plugin works in a very different way to soft plugin. It usually
gets better graphics than soft plugin (in 3D games), but it is less compatible
(missing screens, or artifact), and a lot of times you have to configure it
for every game (it includes a lot of options). An option to configure on the
fly has been included "Toogle GLConfig", it include the next options (info
included from the original plugin readme):
- FS: Enable/Disable frameskip
- OD: Enable/Disable Off screen drawing. OD is used to detect drawings which are outside the front/backbuffer, doing such stuff in software (or by tweaking polygon coords).
- FI: Enable/Disable filtering. Give it a try... the real PSX doesn't support BF, so there will be some glitches if you turn BF on. Several games will look nicer... there are two main filtering modes... the Extended mode is slightly slower, but even better with most games.
- AM: Enable/Disable Alpha Multipass. Draws opaque texture pixels the way it should be. Of course it could be a bit slower (and if your OpenGL driver draws black rectangles around objects, turn this option off).
- AB: Enable/Disable Advanced Blending. Depending on your drivers OpenGL implementation using 'Advanced blending' will be nice or slow
- FT: Enable/Disable Framebuffer texture. To get whirling screen effects and psx motion blurring.
- MB: Enable/Disable Mask Bit (it usually requires restart). A really rarely used ability of the real PSX is the usage of mask bits to avoid drawing into some parts of the screen. Well, to increase compatibility you can turn the mask bit emulation on, but as far as I know only Silent Hill is really needing it. If you activate it, there are also some chances that 3D shutter glasses will work... Another hint: because most games do not need the mask detection, you can turn it off to get more available texture vram.
- SAVE: Save to a file in sdcard/epsxe/config/GAME-CODE.txt the options selected.
- EXIT: Hide the toolbar.
Besides of the previous config options, you can edit the config file, and enable
gamefixes. To know more about it, save the file to disk, and edit this file to read
info about how to config it
If you are a developer and and you want to do changes in the plugin the
plugin source code is available in http://epsxe.com/libopenglpluginsrc.zip
3.11. Supported and non-supported iso formats.
ePSXe supports the next iso formats:
Bin/Cue
Multi-Bin/Cue
Img/Ccd
Iso/2336 Iso/2352
Mdf/Mds 1.0
Pbp and Pbp multi-disc (non-encrypted)
Nrg
Cdi
Ecm
ePSXe non-supported rom formats:
Compressed formats 7z/zip/rar/Z (Use an uncompressing tool)
Bin+Ape/Cue multi-file (Use pakkiso on PC, and virtualdaemon+isobuster to dump to bin/cue format)
BE CAREFUL: Some Android uncompressing tools are doing bad the job, and splits the
files, or even rename a .bin.ecm file to .bin file. In these cases you will usually
get a black screen when running on the emulator (26/27Mb is NOT a right size for a PSX game).
3.12. License Issues.
ePSXe uses the Google Play license system. ePSXe validates the license the
first time which you run it. If you read the next message on screen:
"License not validated yet. Read the documentation"
Follow the next steps:
You need internet access the first time which you run it.
Check the date/time of your smartphone and fix if it is not right.
Sometimes it could take some hours to get validated, wait 24 hours
If the problems continue, please send us a email to epsxeandroid@gmail.com,
and we will help you to solve it. (we are so sorry for the problems)
.
3.13. Shortcuts.
From the version 1.8.8 you can add a direct shortcut to the games from the desktop screen.
To make the shortcut, do a long click about a game in the browser list games. You can choose
to use a big icon o a small icon.
3.14. Gamefaqs.
ePSXe supports gamefaqs while playing. How to setup: during gameplay on exit dialog
you will see the name of the ps game "SXXX_NN.NNN". Copy the faq txt file to
sdcard/epsxe/gamefaqs/ using "that name".txt. Example:
Chrono Cross: SLUS_010.41 then SLUS_010.41.txt.
After that you will see a new entry in back/menu button on gameplay.
3.15. Multiplayer.
ePSXe supports multiplayer on local net. The requirements:
1) the same game in both devices (in device 2, the game has that be visible in gamelist)
2) the same bios version in both devices.
3) both devices connected to the same wifi-router, or paired using wifi-direct.
Steps to use:
1) In device1, select multiplayer-Localnet player1 (Server), select the game, and it will show the IP for the second player
2) In device2, select multiplayer-Localnet player2 (Client), insert the IP got from the player1.
4. Implemented features
- The complete r3000 instruction set
- Imcomplete COP0 coprocessor emulation
- GTE coprocessor emulation
- Sio emulation
- Memory card support
- ISO support
- Software video GPU
- Internal SPU core
- Mdec decoder
- CDDA sound support
- XA sound support
- GUI
5. Compatibility in ePSXe
Compatibility in ePSXe has been mostly tested with PAL games. Current compatibility percentage is superior to 95%.
Some games known to work are:
- Colin McRae Rally 1 and 2
- Crash Bandicoot 1, 2 and 3
- Driver 1 and 2
- Fifa 2005.
- Final Fantasy VII, VIII and IX
- Need For Speed I, III, IV, V
- Ridge Racer
- Ridge Racer type 4
- Soulblade
- Syphon Filter 1, 2
- Tekken 1, 2 and 3
- Vagrant Story
- and many more ...
Once you start a game in ePSXe various things can occur:
- The game works correctly.
Solution: "Be happy !" :) Send us a screenshot when you're
through the game.
- Control response is not good on touch screen in Jelly Bean.
Solution : disable "magnification gestures".
- The game works but you get graphics problems.
Solution : Try the ePSXE PC version ePSXe.
- The game works but you get 3d graphics or light problems.
Solution: ePSXe has a more or less complete GTE emulation, but
several GTE opcodes are still very buggy :-(. Wait for the next
version. You can also try another plugin to make sure it's really
a GTE problem (Pete's soft GPU plugin is very very compatible !)
- The GAME still won't work.
Solution: If, after all, the game STILL won't work, than it's most
propably simply not compatible with ePSXe right now. You should wait
for the next version of the emulator.
Sound.
ePSXe comes only with internal Core sound version 1.8.0.
This includes ADPCM, CDDA and XA sound. Common problems
with the sound:
- Sound playback is jerky or repeat.
Solution: You need 50/60 fps in order to get accurate sound.
6. Where can I get help with the emulator?
There are a number of ways to receive help. The first thing you should do is
read the documentation, since the majority of questions are already
answered in it.
Your next choice is emailing us to
epsxeandroid@gmail.com>.
View our webpage for android.
epsxe for android.
Send us a twitter message to @epsxeteam.
You can use the official ePSXe forums in
ngemu forums
A. Frequently Asked Questions
- (Your favorite game here) doesn't work with ePSXe? Why not ?
We're sorry. For now, try another emulator or a real playstation :).
- I got black screen in the games.
If you are using the hardware renderer, the number of incompatible roms is really
really low, surely it is problem with the rom (read 3.11 section), and get the PSX ID
code (SLES/SLPS/SLUS) on exit dialog, and check if it is right searching on Google.
- When will the next version of ePSXe be released?
We do not know and won't tell you. Check @epsxeteam on twitter.
- There is repeat or jerky sound.
ePSXe uses only sync spu emulation. So you need 50/60 frames per second to get
right sound.
- How can I hide the on screen buttons?.
Preferences->Pad1->Pad Draw Mode->None
ePSXe uses only sync spu emulation. So you need 50/60 frames per second to get
right sound.
- Some games doesn't work or have graphics error using OpenGL Plugin.
OpenGL plugin is limited in smartphone GPUs (some games or graphics effects simply
doesn't work or will be very slow), you can fix some graphics problems using the
OpenGL toolbar (read section 3.10).
- Where can I get the latest version of ePSXe?
Google Play
B. Changelog
ePSXe v2.0.6, released on 06.25.2016
- Updated the local netplay feature. Now it should be compatible with the rest of ePSXe ports from the version 2.0.5 (Windows, Linux, Linux x64 and MacOSX)
- Added a lot of new color skins (thank to Javier ~ JZX1673)
- Fixed a crash when using the autosave option
- Fixed the input profiles when using the gpu renderer=hardware+shaders
- Fixed enable brightness profiles during gameplay
- Added an option to disable the touchscreen press button effect
- Updated the opengl plugin to v16 (minnor fixes)
- Added a grid to the touchscreen gamepad editor
- Added language Hungarian (Eliterarking).
ePSXe v2.0.3/2.0.5, released on 05.27.2016
- Improved local netplay feature (fixing some desync problems). Besides the loadstate should not desync the emulation and this feature will be compatible with the rest of ePSXe ports from the version 2.0.3 (Windows, Linux, Mac).
- Unified the X86 and ARM dynarec. Now both versions are compatible using the local netplay feature.
- Included an animation effect in the touchcreen buttons when a button is pressed.
- Added a new option preferences+blit skip to enable blit skip how it was the default previous to the version 2.0.2
- Improved CDROM timing accuracy, bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2 changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Fixed a slowdown bug in Koudelka
- Fixed cheat codes support on interpreter mode
- Added languages Brazilian (Gabriel) and Indonesian (Insani).
ePSXe v2.0.2, released on 03.21.2016
- Improved GPU timing (while it is implemented in all gpu modes, it is more accurate in Hw renderer+1-thread mode). Fixes Derby Stallion, Derby Stallion 99, Namco Vol.4, NBA Live 99, Sangokushi Eiketsuden, Tunguska ... It will be auto-enabled in games known to need this feature, but you can enable it in all games in the preferences - with performance penalty.
- Added an option to PSX CPU overclock - you can use this option to increase internal framerate in some games but it requires a very fast device
- Improved a problem with auto-frameskipping when enabling shaders or x2 renderer options
- Fixed covers on nvidia shield tablet
- Fixed horizontal screen resolution and better centering: Hogs or wars, Star Ocean 2 ...
- Fixed CPU interpreter mode on Android and fixed a bug delay branch
ePSXe v2.0.0/2.0.1, released on 02.21.2016
- Added simple shaders support. In this version you can select the shader to use, it can be NONE, FXAA, CRT-Hyllian, xBR-LV2-3D, CRT-lottes or other custom shader (Thanks to Hyllian and Lottes). It is possible from the shader selection screen to download a pack of shaders or you can add your own shaders
- Added support for 2D-Filters: 2xSAI and xBRZx2/4 (thanks to Zenju). When enabling xBRZ filter, x2/x4 resolution will be disabled, because the filter does not work with internal scaling
- Added support for Sub-pixel preccision to hardware renderers
- Fixed garbage on borders in some games in hardware renderers
- Fixed vibration on player 1
- Fixed the game The Hive
- Fixed PBP support on Nexus Player in android 6.0
- Fixed some crashes while scanning games
- Added more gamepads profiles: Mad Catz, Xiomi
- Fixed ECM indexing block size when using MDF files
- Added support for PPFv3 and support to autoload several PPFs by game
ePSXe v1.9.40, released on 12.10.2015
- Experimental support: local netplay (using wifi or wifi-direct). Requirements: 1) the same game in both devices (in device 2, the game has that be visible in gamelist) 2) the same bios version in both devices. 3) both devices connected to the same wifi-router, or paired using wifi-direct. Steps to use: 1) In device1, select multiplayer+Localnet player1 (Server), select the game, and it will show the IP for the second player 2) In device2, select multiplayer+Localnet player2 (Client), insert the IP got from the player1. Note: Loadstate is supported, but not recommended/stable!!
- Updated opengl plugin to v15, updated the gpustatus interlaced code to fix some problems
- Fixed MDECs in GPU x4 resolution option.
- Fixed autofire in threading modes
- Added a new option to remove the gamepad/joystick filter while searching for new gamepads
- When mapping buttons, now it is possible to unmap pressing long in a button in the buttonlist (required for Android tv)
- Fixed a bug in Medievil II background music
- Fixed Tenchu memcards on bios HLE mode
ePSXe v1.9.39, released on 11.24.2015
- Improved OpenGL Plugin performance on some complex scenes. V14 relays on ePSXe core functions so it wont work on prior versions 1.9.39
- Added support for config profiles by game (during gameplay menu+more options+game profile+save game profile
- Added GPU x4 resolution option (sadly currently no phone is fast enough to run this mode with good performance).
- Improved some widgets on preferences screen (scanlines, overscan ..)
- Changed on game menu to dialog mode on Android 5.0+ (Fixes Galaxy Tab s2 menu)
- Fixed some framerate issues in 60FPS games while using sound latency low/very low mode
- Improved GPU dithering on X86 version
ePSXe v1.9.38, released on 11.05.2015
- Added a GPU x2 resolution option to improve 3D graphics. A very fast CPU/Phone is required in order to get good framerates. Warning: It can create graphics artifacts mainly in 2D games.
-
- Improved GPU Accuracy and fixed some missing logo screens (Tomb Raider)
- Updated opengl plugin to v12. Fixed a bug broken the games after mdec from v11
- Added support to re-scan for games in Google TV devices
- Fixed some HLE bios bugs: World Soccer Jikkyou Winning Eleven 3, Azure Dreams, Jet Moto, Echo Night, Resident Evil 2, Driver, Wild Arms, Jackie Chan Stuntmaster (US)
ePSXe v1.9.37, released on 10.14.2015
- Changed the menu-options during gameplay for a dialog in Android 5.1+ (It was broken by lastest Samsung rom update - you can select the old menu style from preferences)
- Fixed the game scanner on Android 6
- Improved the action buttons deteccion when press in action button area (Choose the nearest if you fail)
- Fixed regresion: F1 Championship Season 2000
- Fixed compatibility with the game Little Princess - Maru Oukoko No Ningyou Hime 2
- Fixed some texture align problems: bof3, power rangers, colin mc rae, timecrisis, rayman
- Fixed some GPU bugs: test drive 5, ff4
ePSXe v1.9.36, released on 10.01.2015
- Added support to dynamic DPAD/LStick set preferences+touch gamepad+dynamic dpad=enable (Thanks to Zaf)
- Added support to dynamic actions buttons set preferences+touch gamepad+dynamic action buttons=enable
- Added 3 new brightness profiles to HW/FXAA/SW Video renderer (useful on dark games)
- Added support for overscan top/bottom (use to remove garbage on top/bottom of screen)
- Fixed the "infamous" freeze bug in Deus battle on Xenogears (Disc2)
- Fixed graphics garbage in Vigilante 8
- Improved HLE bios support: Jade Cocoon, MGS PAL and Toca World Touring
- Fixed Super Pang Collecting regression
- Fixed a bug in MDEC in Kamen Rider Ryuki
ePSXe v1.9.35, released on 09.16.2015
- Added support to customize the Portrait Skin (supporting dual shock mode)
- Improved the error handling while scanning the device for games
- Fixed a freeze bug in the hw/sw threading mode
- Added support to map the menu button as a extra button
- Saved/Restored the current reading gamefaq position after closing the game
- In moga pocket gamepad, mapped L2/R2 buttons to right analog stick on digital mode
- Improved gamepad support/profiles (Dual Shock 4, Red Samurai and others)
- Added a workaround for the Galaxy Note 5 and S6 Edge+ menu problem
- Improved HLE bios support: Simcity 2000 and Dokapon
- Fixed Advanced Blending on the opengl plugin (v11) (performance is slow with this option enabled)
ePSXe v1.9.34, released on 08.13.2015
- Added VR 3 video modes for Cardboard preferences+VR Modes (it is possible combo with preferences+player1+accelerometer=AXIS_X_AXIS_Y to play games as Spyro the Dragon)
- Added Justifier/Hyperblaster gun support using touchscreen (preferences+player1+psx pad type=justifier - Lethal Enforcers I and II, Area 51, Die Hard Trilogy, Crypt Killer, Project Horned - Owl)
- Improved PAL/NTSC Timming (fixes Bust a Groove 1 and 2 - use very low/lowest sound latency modes)
- Added autofire support (preferences+player1+autofire/autofire button)
- Added support to config 4 touchscreen profiles
- Added support to save/auto-restore touchscreen config by game (psx pad type/mode/profile/autofire)
- Improved compatiblity in gpu software threading mode
- Updated Japanesse and Russian translations (Nekokabu and Алексей)
- Fixed a bug in GPU (Chrono Cross fort Dragonia polygon)
- Fixed regresion on GPU (Ridge Racer)
ePSXe v1.9.33, released on 07.27.2015
- Added scanlines support (transparency+thickless can be configured)
- Added support to reduce rendering resolution in openGL plugin
- Added support to change a lot of video/audio/input options during gameplay
- Added an option to reset the game during gameplay
- Added support to edit the cheat codes and load cheat codes from a file
- Fixed a bug loading MDS/MDF files with sector size 2352+subchannel
- Improved the welcome configuration information (currently just English/Spanish)
- Fixed a bug in some gameshark codes (conditional) and added 0x10/11,0x20/21,0xc2 types
- Fixed a bug with the music in the game Future Cop 01
ePSXe v1.9.31/32, released on 07.01.2015
- Added support to upload/download savestates/memcards to dropbox
- Added support to uncompress 7z/zip files
- Fixed a freeze bug in the hw/sw threading mode
- Fixed a dynarec regression in the game Crash bash
- Fixed a hle compatiblity regression in Silent Hill
- Now it is possible select the mode OD=4 in the opengl plugin
ePSXe v1.9.29/30, released on 06.22.2015
- Preliminary Android TV support
- Fixed HD Plugin on X86 devices (please re-download v8 version)
- Updated opengl plugin to version 8 (fixed crash in low ram devices)
- Fixed some HLE bios bugs: Ms. Pac-Man - Maze Madness, Marvel vs Capcom, Frogger 2, KKND Krossfire
- Fixed a texture align problem: Alien Trilogy
ePSXe v1.9.28, released on 06.01.2015
- Added a new gpu threading mode software/hardware renderer preferences+hw/sw threading mode (improved performance in dual/quad core devices)
- Fixed some GPU regressions: Medievil, NHL Blitz, Metal Slug X Improved CPU/GTE/GPU accuracy
- Updated opengl plugin to version 8 (fixed crash in low ram devices)
- Fixed some HLE bios bugs: Metal gear solid, Diablo, Ridge Racer Type 4
- Fixed a bug mapping dpap-buttons in gamepads
- Fixed download button on preferences+gpu plugin, point to v8 version
- Now it is possible to disable player gamepads (Hogs of War)
ePSXe v1.9.27, released on 05.25.2015
- Improved CPU/GTE/GPU accuracy
- Added a widescreen mode (preferences+screen ratio=widescren)
- Fixed some games: soul blade (edge mode), Jumping Flash 2, Atari Collection vol 2 - Marble Madness, Formula One 2000 (menu music), Cinema Eikaiwa - Boys Life, Sidewinder 2 (intro), diablo 2 (garbage), Metal Slug X Vehicle (level 2), Alien Resurecction, Glocal Excite, Legend of Legaia (mirror scene), Captain Commando (bosses), Resident Evil 2 (no dual shock version)
- Fixed some game regressions: Duke Nukem Land of babes, Rugrats Studio/Reptar, Mary Kate, C-12 Resistence, Roland Garros 2001...
- Fixed some HLE bios bugs: BOF3, Persona, Final Fantasy Tactics, Civilization II, Digimon World 2003...
- Improved multitap support (more games supported)
- Updated opengl plugin to version 7 (more vertex precision)
- Added new options to preferences - CPU interpreter (more accurated but very slow) and DMA chain core
- Added an option to see the gamepad axis in preferences+playerX+player X map axis+gamepad test axis
- Added options to report preferences/gamepad info/folders info by email to the developers in the UI menu
- Added support to run PS-EXE files in Android (use files browser mode)
ePSXe v1.9.26, released on 01.26.2015
- Fixed a bug in the game scanner
- Fixed Driver 1, Driver 2 and Saga Frontier 2 in bios HLE mode
ePSXe v1.9.25, released on 01.23.2015
- Several fixes to memcards in bios HLE mode: Suikoden 2, ff9, Harvest Moon ...
- Change memcards by game mode, to use just the same memcards for different discs in the same game
- Added a new gamelist mode (grid covers) preference+game browsermode+game list
- Added an experimental option to use the accelerometer
- Fixed gargabe around to the menu in Android 5.0
- Added support to music in PBP compressed isos with raw track info
- Fixed mini-screenshot in HLE+plugin opengl mode
- GPU: Blaster Master - Blasting Again
- OpenGL Plugin: Updated to V6 (fixed top/bottom bars color)
- Fixed Russian translation
ePSXe v1.9.24, released on 10.29.2014
- Fixed X86 native arch in some devices with Android 4.4 (thanks to James Leaver)
- Fixes to gamepad skins (thank to Javier ~ JZX1673)
ePSXe v1.9.22/23, released on 10.25.2014
- Fixed a bug saving memcards in HLE mode
- When using HLE mode, force to individual memcards by game (it doesn't delete your memcards, it creates new memcards
ePSXe v1.9.21, released on 10.24.2014
- Added experimental HLE Bios emulation. Important: Savestates are NOT compatile with savestates done with an official ps1 bios (namespace is different). It is recommend to increase accuracy and compatibility to use an official ps1 bios.
- Again it is possible to see which game you select in gamelist when you are not using touchscreen
- Added a new vibration mode to tables with integrated gamepad buttons
- Added a new option to get memcards by game instead of common memcards
- Fixed SBI files load when it is "patches" folder (as PC versions)
- Fixed Vanark freeze on gameplay
- Fixed Tomba 2 background music on gameplay
ePSXe v1.9.20, released on 07.25.2014
- Added threading support to OpenGL plugin mode. 3 modes added: 2-threads, 2-threads + effects, 2-threads + extra effects. If you have a fast device, you will get extra effects using the 2 modes adding effects (example: swirls in ff series). (get from http://epsxe.com/files/libopenglpluginv5.so)
- Changed some options by default in OpenGL plugin
- Fixed a bug in Moga Native support with axis range
- Added extra/combo buttons support to portrait mode
- Updated the pad skins thanks to Javier ~ X1673
- Better detection incomplete/corrupted PS1 Bios
- Detection of games requiring SBI files in gamelist
- Fixes some crashes on exit
- Added a mode to play using other smartphone (in local network) as gamepad for player2
ePSXe v1.9.19, released on 06.18.2014
- Updated HD/OpenGL plugin - fixed Powervr 5XX cards and minnor fixes (get from http://epsxe.com/files/libopenglpluginv4.so)
- Added dithering support to hardware/neon gpu plugin (added a mode to enable it even in games not supporting it)
- Added extra/combo buttons support to portrait mode
- Added support to show a gamefaq during gameplay (copy to sdcard/epsxe/faqs/PSX-CODE and open from gameplay options)
- Added Portuguese translation (Marco Freire)
- Fixes to soft gpu accurate mode
- Added options to choose the default language or english on preferences
- Added vibration support to Xperia Play
- Fixed some crashes reading the preferences
- Fixed a crash when scanning games (cdda cue file)
- Fixed Bugs Bunny and Taz - Time Busters, The Grinch, and Shin Megami Tensei - If
ePSXe v1.9.18, released on 05.23.2014
- Updated HD/OpenGL plugin - better Adreno 320+ support (get from http://epsxe.com/files/libopenglpluginv2.so)
- Added support for dithering in OpenGL plugin (enable from preferences)
- Added a new option to enable the new virtual texture manager in opengl plugin (NOT enable in Mali-400 phones)
- Added a new video renderer with FXAA filter (preferences-video renderer=fxaa)
- Added a flag in preferences to enable accurate soft/hardware/fxaa video renderer (megaman series)
- Added DualShock vibration support (enable on preferences)
- Added support to map hat controls to dpad
- Mapped left stick to dpad when the game is in digital mode
- Fixed a crash when scanning games (cdda cue file)
- Fixed a bug detecting games when scanning games (legend of mana FR translation)
- Fixed Digimon 3 freeze during battles
- Fixed open menu options with back key in Android 3.2
ePSXe v1.9.16-17, released on 01.28.2014
ePSXe v1.9.15, released on 01.28.2014
- Updated to Android 4.0 UI
- Updated logo: Robert Typek
- Added language Korean (Duo Jeong).
- Added fullscreen immersion support in Android 4.4
- Added 32bit blit support
- Include support in the blit for Sony Tablet P
- Fixed some glitches in blit in gpu hardware renderer
- Added support to a new very low latency sound mode
- Support automap for more gamepads: wikipad, ps4, Samsung EI-GP20, jxd s7800b
- Added support to map the triggers L2/R2 on map buttons screen
- Fixed l1-l1/r2-r1 in portrait mode
- Added support to map the triggers L2/R2
- Added gamepad autodetection when pressing a button during gameplay
- Added support set the gamepad skin transparency
- Included support for bluetooth keyboards
- Added support for SBI files in MDS/MDF format
- Added support to rename the shortcuts
- Fixed PPF support on Android
- Include support to delete savestates (press long on savestate)
- Added a new ECM indexer with progress bar
- Included option to download the HD opengl plugin
- GPU: Fixed Mad Stalker - Full Metal Force Intro
- Fixed Kidou Senshi Gundam - Gihren no Yabou CD2
ePSXe v1.9.14, released on 12.05.2013
- Added languages Japanese (Nekokabu), Chinese (Chow Chi Hoi), Russian (Ultra Taber), German (Thomas), Italian (Luca), Finnish (Jesse)
ePSXe v1.9.12, released on 11.10.2013
- Fixed a bug releasing key button
- Fixed a regression on subchannel code
- Improved automapping on Moga PRO Hid mode
ePSXe v1.9.11, released on 11.08.2013
- Fixed a regression on Xperia Play Circle Button, and improved Xperia Play detection
- Fixed a bug using SBI files. Final Fantasy 8 PAL/ITA, Medievil 1 PAL/SPA
- Re-enabled trick to run Chinese Final Fantasy 8 Translation
- Fixed a core bug: Nba in the Zone 2000
ePSXe v1.9.6/1.9.10, released on 28.10.2013
- Added auto-mapping support with some gamepads (Sixaxis, Xbox, Logitech, Ouya, Nvidia, Nyko)
- Fixed some graphic glitches on opengl plugin for Adreno 320/330 Gpus
- Added support to choose during mapping the back/menu buttons on PS3/Xbox/Logitech gamepads
- Added support to map a button to menu option. (back=menu by default on Nvidia Shield)
- Fixed a possible race condition saving memcards
- Mapped the touchpad buttons to L2/R2 in Xperia Play when playing on Digital mode
- Added cache to gamelist doing it faster to show the gamelist
- Fixed reversed extra functions save/loadstates
- Included support to change the folder while doing a changedisc
- Fixed shortcuts on xperia play
- Included support to autodetect games not supporting dualshock and disabling it
- Fixes some core/video bugs (NBA Live 99, Kamen Rider V3, Omizu no Hanamichi, Yuukyuu no Eden - The Eternal Eden, Blasto, Standby Say You, Twins Story, Star Wars Rebelt Assault 2, Arcade Pack Party -Rampage-, NHL Faceoff 2001, Yeh Yeh Tennis, Worms Armaggedon, Worms Pinball, Crash Bash ...)
ePSXe v1.9.5, released on 28.07.2013
- Added a workaround to get sound on Android 4.3
- Added support for Namco Gun using touchscreen
- Fixed some problems on some joysticks with l2/r2 buttons
- Added more extra combo and sticky virtual buttons
ePSXe v1.9.4./1.9.3, released on 28.06.2013
- Added Moga Gamepads native support. Sync your gamepad with moga pivot. In preferences+player1+pad id=moganative. Choose preferences+player1+psx pad type=dualshock if you want analog. No mapping or root needed.
- Fixed Analog range. Ape Escape.
- Fixed Analog sticks on players 2-4.
- Added Xbox Wireless gamepad support (Thanks Gabriel)
- Fixed Sakura 3 Eternal Heart Game
ePSXe v1.9.2, released on 08.06.2013
- Removed bluetooth permission required, fixes devices without bluetooth
ePSXe v1.9.1, released on 08.06.2013
- Removed READ_LOGS option from release, used only on testing versions
ePSXe v1.9.0, released on 31.05.2013
- Added support for BluezIME gamepads, using the BluezIME Service. Now it supports analog (tested with Ipega Controller, but others gamepads using BluezIME+Hid could work). This version supports only 1 pad using this method (more improvements on future versions) (Android 3.0 - 4.1)(4.2+ Not supported).
- Added support for Trigger L2/R2 buttons, and improved the native joysticks profiles. Better game pad support for Xbox, Logitech F310/F510, Sixaxis, Nvidia Shield
- Fixed a bug on gamepad analog managing, which mixed the d-pad and left stick values on Dual Shock Mode
- Resorted the input preferences. Now the TouchScreen Gamepad is on the top level, controllers renamed to Player1-4, and in each Player you have to choose: psx gamepad type, android gamepad type and gamepad ID
- TouchScreen pad may be set to player-1 or player-2 (Metal Geat Solid Boss)
- TouchScreen added support to add until 6 extra buttons which you can map "load/save state", framelimit, combo action buttons or sticky action buttons
- Added a more visible option to Hide/Show touchscreen gamepad
- Added support to add custom touchscreen gamepad skins
- Added support to choose your memcard files on preferences, and enable/disable memcards
- Improved the games sdcard scanner, now it scans the external sdcards, and show the file browser when it doesn't find any game
- Fixed glconfig toolbar when choosing external gamepad
- Opengl plugin, added support for the 5 types of filters
- Added a options to show the PSX logo during the boot time
- Fixes some core bugs (Spyro2,Spryo3 PAL, Crash Bash - Menu, Kids Station - Motto, Kiganjo and others)
ePSXe v1.8.9, released on 30.03.2013
- Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren't going to play multitap
- Added xperia play touchpad support (enable on preferences-pad1-map axis)
- Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile)
- Fixes some core bugs (sf2 alpha, nba live 98)
ePSXe v1.8.8, released on 16.02.2013
- Added support for 2 joysticks
- Added the possibility to make shortcuts - long click about a game in browser game list
- Added a option to map some emulator functions to hardware buttons (like the save/load states)
- Fixed glconfig toolbar on portrait opengl plugin renderer
ePSXe v1.8.7, released on 11.02.2013
- Added extra sanity checks to gamelist browser (if it is crashing yet, please report to epsxeandroid@gmailcom)
- Added the disc number to game names in the gamelist browser
- Fixed opengl plugin on portrait mode
ePSXe v1.8.6, released on 08.02.2013
- Fixed cue multi file iso format support
- Added a new path to scan for iso on "Reload" button
ePSXe v1.8.5, released on 07.02.2013
- Added a new game browser mode, which scans the sdcard for games and show the list of games with cover and game information (old file browser mode can be re-enabled on preferences)
- Added auto-discover bios on sdcard feature
- Added cue multi file iso format support
- Added preliminary ECM iso format support
ePSXe v1.8.4, released on 05.01.2013
- Fixed download cheat codes files button on Android 4+
- Added experimental native support for Joysticks on Android 3.1+, including analog sticks
- Added native support for Intel Atom X86 devices (Motorola Razr i) (If you want to use the opengl plugin, it is avaiable for x86 in http://www.epsxe.com/files/libopenglplugin_intel.so )
- Added native support for Intel X86 devices (Motorola Razr i)
- Added an option to enable/disable auto savestates on exit
- Added an option to force MME enable if neon is not detected
- Fixed a SPU bug (music in Pacman World after pause)
ePSXe v1.8.3, released on 20.12.2012
- Fixed touchscreen pad on portrait mode
- Added a new pad skin on portrait mode
- Added a option to download cheat codes files from epsxe.com
- Added support for D0-D3 and E0-E3 Gameshark codes
- Fixed some bugs in PadEditor when editing analog pad
- Fixed a GPU bug (Final Fantasy 6 battles background glitches)
ePSXe v1.8.2, released on 17.12.2012
- Added landscape reverse mode support
- Added a new experimental low latency audio option
- Fixed some crashes when exiting with home button
- Fixed loadstate when you did a state with home button in a multi-disc rom
- Fixed center analog axis on start
- Fixed 2 players split mode controls
ePSXe v1.8.1, released on 14.12.2012
- Added analog support to touchscreen pad. Preferences+Pad1+PadMode (PadEditor+Swap Mode) (read 3.5.6)
- Improved touchscreen controls
- Fixed some GPU bugs (Duke Nukem: Total Meltown, Guardian Recall, and some border glitches)
- Fixed some SPU bugs (Goujin Senki, Kururin Pa!)
- Improved SPU emulation (Better reverb and interpolation, only in high quality sound option on)
- Fixed some CDROM decoder bugs (Rayman, Tempest X3, Duke Nukem: Land of babes, Firo and Klawd, Stahlfeder)
ePSXe v1.8.0, released on 09.11.2012
- Added Peopsxgl OpenGL plugin support, download the plugin from http://www.epsxe.com/files/libopenglplugin.so, copy it in your sdcard, and choose it in preferences+GPUPlugin, and choose preferences+VideoRender+OpenGLPlugin.
- Added multi-disc PBP support.
- Fixed some GPU bugs (Doom, Final Doom, Star Wars Dark Forces, Soul Blade water level).
- Fixed some SPU bugs (Eithea, Tales of Destiny, Jammer Lammy (High Quality option required))
- Fixed some CDROM decoder bugs (Shaman King - level 3)
- Added a option to remove the top/bottom black bands on screen
- Ported more fixes from 1.8.0 for PC (audio repplay fix and others)
ePSXe v1.7.11, released on 16.10.2012
- Added a touchscreen virtual pad1 editor. Now you can move/resize/hide the buttons. (only in hardware renderer)
- Added Gameshark cheat codes suppport, check the docs to enable it in your games.
- Added a new pad skin. (only in hardware renderer)
- Fixed some GPU bugs (Alundra 2, Legend of Dragoon US, Pro Pinball TimeShock).
- Fixed some MDEC bugs (Yarudora Series Vol.1 - Double Cast, Heart of Darkness).
- Fixed some SPU bugs (FF7-FFT-Xenogears effects, Vib Ribbon, Spyro2 US, Thousand Arms).
ePSXe v1.7.10, released on 03.10.2012
- Added a new hardware renderer. It is faster and smoother than software one. If you have
speed problems, you can enable the old software renderer again in preferences
- Fixed some GPU bugs (Bof3, Medievil, Detana Twinbee Yahho)
ePSXe v1.7.9, released on 25.09.2012
- Fixed some Dynarec bugs (Brave Fence Musashi, Legend of Dragon, Lucky Luke, C-12 Final Resistence)
- Fixed some GPU bugs (X-Files, Vandal Heart crashes, Saga Frontier)
- Fixes in audio tracks in PBP format (Tomb Raider 1 and 2)
- Now on preferences you can see the choosen option
ePSXe v1.7.8, released on 14.09.2012
- Added new options, screen ratio 4:3, software filtering, PSX dithering enable/disable, Sound Latency Modes
- Fixed some GPU bugs (DW7 crashes, - FF7, Driver, RRT4, PE, Ff9 artifacts - FF7 scroll -
Tony Hawks, Die Hard Trilogy missing textures
- Improved audio tracks in PBP format
- Compatibility fixes ported from PC 1.7.0/1.8.0: Formula One Arcade/99, Shaman King, Eldergate ..
- Fixed some spu bugs, Re-Loaded, Legend of Dragon.
ePSXe v1.7.7, released on 07.09.2012
- Fixed support for Tegra2 devices, tested in S. Galaxy Tab, Sony Tablet S and Acer Iconia A500. (thanks C. Allen, K. Pompper, K. WAN, M. Hunger, J. L. Fuentes).
- Fixed some GPU bugs (Valkyrie Profile, Metal Gear Solid, Looney Tunes Racing),(thanks P. Vang, T. Larkin)
- Improved the frameskip functions (Dragon Ball F. Bout), and new option enable frameskip only in high-resolution.
- Fixed some crashes in blit code. (Driver/2 are now working on Nexus S devices). (thanks T. Larkin)
ePSXe v1.7.6, released on 02.09.2012
- Hardware buttons (Xperia Play, keyboards, and external pads - wii, ps3, xbox).
- Compatibility fixes.
ePSXe v1.7.5, released on 29.08.2012
- First version for Android.
- Updates over ePSXe v1.7.0 for PC: PBP Iso support, and SBI subchannel support.
- 2 players split mode option for Tablets
- New gpu core featuring neon support
- Misc fixes in the core emulation
C. Thanks
Doomed - A nice docs and love to emulation ;-)
Pts - Testing and moral support
Vood - Xplorer supporter
Fennec - A nice xplorer debugger
Kazzuya - For xa support and nice plugins
Pete - Some wonderfull plugins and emails
Roor - A bunch of good ideas
Expert - Some nice chats and info
duddie/tratax - PSemu Pro crew
JNS - Gui help and multiple tests.
Bobbi - Fixes to docs, beta testing and gui.
Gladiator - For his great work testing the emulator.
GreenImp - Testing multiples games.
CDBuRnOuT - Testing features.
Wormie - Testing.
i4get - Testing.
Lewpy - Help with some gpu issues.
Null2 - Help with spu adsr.
Alex7/Burutter- Help adding dualshock support.
sxamiga - Help testing the emulator
psychojak - Help with Parasite Eve 2
iori - Help with timing.
shalma - Help with issues.
andy - Testing multiples games.
fpse team - Ideas and help with MDEC, SIO, and Peopsxgl contribution.
1964 team - Gui ideas
7zip team - By the 7z/zip codecs.
Zenju - xBRZ code.
Domus - Testing and italian translation
the_randomizer- Testing
Lottes - Shaders
Hyllian - Shaders
Edbla - GPU improving
Nekukabu - Japanese Translation
Martin Korth - PSX documentation
Xebra author - PSX documentation
KrossX - Input plugins
Tapcio - GPU improving
Robert Typek - ePSXe Art.
Mednafen author's - Great source of info
Jean-loup Gailly/Mark Adler - zlib library
Squall-Leonheart - Help testing games.
Segu, Nik the and rest of the PSEmu Pro plugins programmers.
More thanks to: zsknight, Zilmar, Jabo, Willy, Goi, Jose and David Muriel.
D. Legal Stuff
ePSXe Copyright 2000/2016 ePSXe team.
Sony Playstation is a registered trademark of Sony.
All mentioned games are registered trademarks of their authors or marks.
You may only be in possession of the copyrighted BIOS if you're legally
entitled to do so.Neither the ePSXe Team software nor its authors are
affiliated with Sony. ePSXe for Android is only distributed in the Android
Market.
When you use this software you do that at your own risk. The authors are
not responsible for any loss or damage resulting from the use or misuse
of this software. If you do not agree with these terms delete this
software immediately!
epsxeandroid
epsxeandroid@gmail.com
twitter @epsxeteam
http://www.epsxe.com